I am using an image sequence of embers as a texture, and I am getting a strange artifact when I render out my scene where the texture looks “smeared,” and has weird lines on it that are not supposed to be there. It only happens on this single frame though, and every other frame is OK.
I’ve triple checked and the lines are not there on the image that I am using in the sequence
It really doesn’t make any sense and is one of those problems that kind of goes against all logic. Any Ideas?