Can someone please tell me how I get rid of the artifacts on the rights side of this render? I have never really used Blender before this rendering, but I am familiar with creating renderings in POV-ray. I am using Blender 2.54 beta.
You may have some flipped normals. Select your water-plane, go into edit mode, select all, press ctrl+n to recalculate normals. Maybe that will do the trick.
Thanks, but that didn’t help. The artifact actually appears at the exact same pixels even if I rotate and move the plane around. Maybe something is wrong with the camera?
i couldnt find the problem. I tried to recreate the scene from scratch in a new file, but i got the same results. i really dont know what the problem is.
Lol… I had the same problem… and OMG did I search long and hard to try and fix it… and OMG is it a simple solution i have just discovered because of you!
Just delete the camera and add a new one! Voila! It’s gone!
Its so simple grrr!!! I’ve been looking for so long on how to fix my problem, and here you come and have the same problem and I fix yours hence fixing mine! YAY!
EDIT: Oh crap…I fixed it the first time, and now to make sure, it wont get fixed! Why God why!!!
Ok, never mind, it’s fixed now… well sort of… just rotate the camera away so that it isnt looking at that part of the plane… then it’s gone. I wouldnt call it fixed, but it’s ignored… please can someone try find a better solution!
weird
if I turn the camera the odd line is at a completely different position.
I think that there’s a bug with calculating the normals, when using color instead of normal there is no odd line.
nothing to do with normals, there are only 4 vertexes. But I know u mean bump map… i tried turning the depth of the cloud bump map down, but it still didnt help… i have no idea whats wrong
Thanks for all the replies. I am now convinced that there is a bug in the software. Moving the camera, changing direction of waves etc. doesn’t really fix the problem, but at least that prevents the flaw from appearing in the render.
Is it possible to create an infinite plane in Blender? In POV-ray I can make a plane with only one coordinate, for instance y=0 for water and y=100 for clouds. There must be a similar trick to create photo-realistic horizons in Blender.
The key to making water is to have 1. a light blue sky, 2. a black plane with very high reflection (a lot of people get this wrong and try with colors like green and blue), and maybe also 3. a texture using normals for geometry for waves. In this particular render, I am also using fresnel which is a very neat feature in Blender that changes the intensity of the reflections relative to the angle of light hitting it.