Hi!
I’ve faced one of the final problems before my demo of Tire of Fire. I’am almost done, so I made a .exe copy of my game. I started the game, and everything seamed fine, until I looked in the mirrors. I’ve used the render to texture feature to fix the mirrors, with two cameras pointing in the direction as the mirrors should view. And in the .blend file, it works perfect!!
But now, in the .exe, it doesn’t behave at all as in the .blend file. They seam to show a small area from the active cameras point of view, instead of those cameras that I’ve selected. I followed every step from tutorialsforblender3d.com, but still, I cna’t get it working in my .exe.
I’am using blender 2.49b if that’s for any help.
Any help would be appreciated!! So please help so that my demo can be realeased!!