Pretty simple question here:
Why does a displacement map as the one shown in the UV editor, show up in such a strange/deform pattern when applied to a mesh, as shown in the 3D view?
I’m using square faces in the mesh (It’s just a plane), and it’s pretty dense as well. I’ve tried upping the sub-surf even more, but with the same result. I’ve UV unwrapped the mesh in different ways as well, but it’s still the same. Scale and rotation is applied as well.
Any ideas to what I’m doing wrong here?