So currently I am using a particle system with an Explode Modifier to dissolve objects which works quite well. However when I change something in the Particle settings the particle system behaves strange and not as expected. It creates particles coming out of nowhere etc … However when I just increase the emission count by one (it actually doesn’t matter how much) the particle system works fine.
So whenever I change something in the settings I need to change the emission count in order to not to get weird results. I can’t explain why.
Is this a bug?
Thank you.