Strange Boolean Behaviour

First off, this is my first post, so hi blender community. I’m a complete noob so please don’t be too harsh :smiley:

I’m using Blender 2.65 in case that’s relevant.

So what I did is got a bit of text, extruded it, turned it into a mesh, removed duplicate vertices and did a limited dissolve. I then split them all up, and want them to be indented into cubes, using a boolean modifier.

This works great, except for the first letter (a ‘t’), the result of that boolean operation is the back face of the cube and the t (which doesn’t seem to be the result of any boolean operation). All the other letters work fine though, and I can’t see any difference between the t and the rest of the letters. Any ideas?

logo.blend (920 KB)

It’s always best to have some overlap when using boolean, move the letter forward slightly in the -Y direction

Sorry about the duplicate thread! Moving it forward did help! I’m not hating on Blender or anything but the boolean behaviour in Cinema 4D was much cleaner/predictable - is this something they’re (blender programmers) working on?