I’m trying to build a normal map from a hi-res model. The method worked once but this second time keeps producing very strange normal maps.
Tutorial I followed: http://www.youtube.com/watch?v=mU-cSUSR0Vs
(method: build lo-poly, then duplicate, make hi-poly, then bake normal map from Selected-to-Active)
The first object/normal map was fine, I just can’t figure out why this second object is producing such a strange result. Any ideas what I’ve done?
Part two: If I want to make just a model to export to Unity with a color map, a normal map, and specular, what is the best method? Nodes? Or the texture/material editor?
The stuff I’ve found so far links to old GUI stuff and I’m totally new to Blender, so I’m looking for tutorials/help that use the newest GUI.