I was using a tutorial for shattering glass by Johnathon L, but I’m having a strange problem regarding the cell fracture addon. I’m using Blender 2.69 official.
-The plate of glass was slightly extruded to give some depth, I then applied scale, rotation, and made origin to geometry.
-the " character" was parented to the glass…which the tutorial says to place it where it pentrating the glass, so when using child vertices in the cell fracture add on, the glass will shatter more realistic. The character also has scale applied.
These are the settings I’m using for the fracture
What the strangeness that is occuing is what is happening once the fracture is completed. This is what my glass looks like ( prior to fracture)
The problem is the huge thickness in the glass that occurs after fracture. It seems to be making the cracks OK, but the thickness problem is unacceptable.
Can anyone make some suggestions as to what is causing this and how to fix the problem?