First of all I am very new to Blender. This is a render of my first attempt at a car.
When I set my Viewport shading to Rendered I see the results I expect. When I render the image from the Render panel I get a worse result with strange shapes and shadows. Like I said, I don’t have a lot of experience with Blender. This doesn’t happen in any of my other files, just this one.
couple of possibilities…I think it might be the fact that when rendering in viewport it is rendering your point of view, and this changes when hitting f12 to the cameras perspective. I’m not sure whats going on with the door it looks repositioned?, normally dark lines on the render suggests topoligy or nrmal issues but I dont think thats the case here. If you dont know how to solve normal issues, In edit mode with all vertices highlighted press ctrl n, which will uniform all normals, some of the reflections may be the objects your using as lights, either uncheck the camera in outliner menu beside light objects name, or reposition and see if it helps. I dont use cycles, so you will more than likely get better answer than this
well dunne, I fixed the normals and tried unchecking light sources.
Spencer14, thanks!
m9105826, AO pass was off.
Zalamander, my View value was lower than Render. I made them the same value just to experiment but that didn’t work either.
Thought - could it be that you have geometry duplicated in another layer that doesn’t show while you are working on your preview render, but is present in your final render?
I made a copy of the file and applied all of the subsurfs. Now the F12 render matches the viewport render. I guess we just chalk it up as a “weird subsurf problem”?