I’ve got a problem with the two rubber elements that hold the frames. The second is rendered very well, the first one is showing strange lightfall.
there are two lamps, raytracing shadows, and the rubber elements are identical duplications. The only difference is the hight of the lamp. Using subsurface on the objects results in something different. it is shown in the third image.
How can I solve this? Could it be because of the planes that emit their texture, at the bottom?
On the last image you can see another problem. The texture, also a drawing, disappears. When rendering the animation, the textures randomly seem to disappear, giving a flickering effect. One frame it’s there, the other it isn’t. In stead of the image, you then see gray, or like on this image, a black surface. I did not, in any way animate the texture, it’s an image, jpg, not a videoclip.
The image is attached in UV, and I did try recalculating normals, yes.
I think it has somethng to do with radiosity, and raytracing shadows. The planes on the bottom have a movie as texture, and it’s emitting, perhaps that’s what it’s reacting on, and gives the ‘flickering’ effect. Switching off radiosity in the material in which I use the texture of the drawing, resulted in a change. Instead of a a drakened area, I now get a white area.