It doesn’t happen in a new file, and it hasn’t happened before. I’m just wondering if I made some setting change that’s doing it.
The weird thing is, scaling or transforming LOOKS normal, with strange flickering, but once it’s committed and I change the viewing angle, suddenly vertexes are all over the place. I’ve been using Blender for a week now and this is the first it comes up. I tried restarting Blender - same problem. I tried moving the objects away from the origin, same problem.
moving the new cube in object mode works fine. however, i want to scale the cube, and every time i do it, it distorts it in some crazy way, conformed to axes or not. even if i hit ESC or RMB to cancel the operation, it ends up weirdly distorted, and always in a different way.
It happens in ortho and perspective view, by the way. I noticed that it happens more often when the cube i’m trying to scale intersects with the other objects, either when i’ve ended the scaling, or translation. strange things also occur when trying to scale along axes.