Hi.
I’m encountering some weird artifacts in viewport when “in Front” option is checked and Faces is selected in Mesh Edit Mode. Please have a look here.
No i don’t. Because this happens on all the mesh while rotating it into the viewport. Disabling the Mesh Edit Mode “Faces” it desappears but faces are no more shaded (orange by default) when selected but just highlighted on the borders.
Did you happen to try to select all and merge by distance just to see? Without the mesh or at least a part of it with the problem, I can’t help much, but it still looks like duplicated geometry. If not, possibly a driver error. Does this happen on other meshes? If not it is unique to this mesh and not a driver issue.
That’s strange, have you tried updating or downgrading your drivers? On the Nvidia website there’s also the New Feature Driver (QNF), with more recent bug fixes than the standard ODE drivers.