I’m very new to Blender and I’m just finding out about Edit Mode (so, yeah, really new to it!).
I tabbed into Edit Mode and moved 2 of the vertices belonging to the default cube that is present when Blender starts up. The problem I have is that one of the faces seems ok but the opposite face looks like there’s an extra edge that’s appeared. I’ve attached images to this post to show what I mean.
The first image seems ok to me with the right-hand dark grey face angled inwards, however the 2nd image looks like something extra has appeared making the left-hand face angle outwards from the cube rather than inwards. In wireframe mode it looks ok but not in solid or shaded mode. I’ve tried to use Ctrl+N to get Blender to recalculate the normals (got this from the back of my Blender for Dummies book), but it makes no difference.