So, I’m putting together an animation for a project, and I’ve been working with this model of the earth I made (Yes, from a tut, and yes, with NASA blue marble textures)…
Strange thing is, when I render it, I get these weird black pixels over the top and bottom of the mesh. I think it must be the cloud layer, but I don’t know. I’ve tried several things to smooth it out, but to no avail.
Not that it matters, but it turned out to be an issue with the transparency of the cloud layer interacting with the cloud shadow layer. I offset the z-transp a bit and that took care of the issue. Given that there was no way anyone could know that there were two cloud layers, I understand the lack of suggestions. But maybe this will help someone else.