Greetings I’m new here and have been working with Blender 2.58 recently and noticed a lot of oddities most I can handle but this lighting issue I’m confused about.
I’m currently working on a milestone project to use what I’ve learned. I used the default Suzanne Blender Monkey and morphed it to look like a real monkey. The problem is before I morphed it. The monkey and the eyes were renderable. Unfortunately when I started to do the morphing the new monkey is shown as black. I used the world lighting since, for whatever reason, I can’t understand the lamp I’m using will not work.
I have tried:
- Hiding and unhiding everything
- Making sure everything is renderable
- Making sure all layers are selected appropriately to render.
- Made sure any textures were properly mapped
Other than that I had not changed anything when I started morphing the newest monkey.
MonkeyReally.jpg is the original model with the light working
MonkeyHalf.jpg is the model I morphed that rendered but the light did not work. The only way to see it was to enable the world lighting option.
Any more info needed I’ll provide. Your help on this would be greatly appreciated.
This is the link to my blender file.