Hello,
I am quite new to Blender and need some help with a hopefully small problem.
I created a more or less complex mesh. The complete mesh is smoothed and some edges are marked as sharp with the edge split modifier.
In some faces there are kinks although the face is completely flat.
I recalculated the normals with no effect.
The hole was cut with the boolean modifier. It added some additional edges in the whole mesh. Mostly at the problematic regions. But the lines (shadow?) existed before also.
there’s a sticky at the top of this subforum on edge loops, that should tell you mostly what you need to know. and the thing with tris…well, just avoid them under most circumstances.
(edit) also the quads should be even and level, not boomerang shaped or bent.
That’s because you have an n-gon joined to 2 quads, if I am understanding your diagram. The pinching can be corrected, but to answer this more accurately, I would have to see more context.