This idea has been bouncing around in my head since my last project, an old washroom in the basement of a once swanky, now abandoned 1920’s style hotel. In between the tiles on the floor, from the drain in the sinks and the toilets, sprouts a number of thick, viney plants, their tendrils climbing the walls, with glowing buds and fruits sprouting at random.
It might even have some mushrooms in there, because mushrooms are cool. This is also the same reason why the hotel has to be abandoned. Pristine environments aren’t nearly as fun to do.
I started this project with the intentions of doing all my main textures procedurally. I started going through a number of Blender specific tutorials before it finally dawned on me that I had spent a ton of money on Substance Designer here a couple years back, but haven’t used it but once.
So this thread will be just as much about me fumbling my way through Designer as it will be about Blender.
And what do I have so far to justify me starting up a new thread? A FLOOR!
…this is a really early work in progress.
I wanted something more concrete or stone than tile. Something kinda grungy and damp, like it’s in a hot, humid, underground environment.
This is what I got out of Designer:
And this is what it looks like in a test environment in Blender:
It is a good floor. I like this floor.
Next up: WALL TILES! Also, some stucco.