ich just started with blender after watching some videos of blender guru.
I followed the latest beginner tutorial and tried to build a mug.
While he was talking about something
I fiddle a little around and started to extrude and made something wrong.
so i deleted my extrud and pressed here and there.
And then i realized that something is wrong with one face.
You can see the strange face with the subdivision surface modifier.
No one knows for sure because you didn’t include an example .blend of the problem, and the screenshots are scaled so the feedback from the interface is also lost
Darker faces like that usually mean the face directions (normals) are pointing inside, flipped compared to the faces nearby. Select all, ctrl+N to make normals consistent and pointing out. Might not work if there are mesh errors.
i tried to make the normals consistent but it didnt helped.
But thx for the shortcut.
i will try to remeber this for further modeling problems that may occur
The doubles removing does the trick.
now its all good again.