When I join certain meshes (1 & 2) to mesh A, my normals get messed up.
I’ve joined other meshes like 3 to A and it causes no problems.
After joining I tried selecting the offending areas and doing a shift+n to recalculate but that changes nothing.
Checked to make sure my scale and rotation were applied on the meshes, but that didn’t change anything either. ![]()
Autosmooth on or off and the angle tolerance for this mesh does nothing after the join which is weird.
Tried the scene in 2.93.5 and 3.0.1 and the same issue happens.
I can correct it with a cached version of the mesh pre join and using data transfer with
a vertex group of the offending area, but I’m wondering what I’m doing wrong since I’m new to blender.
EDIT- reset vectors on all the meshes, then tried the join again and it worked. I’d like to know what was maybe messed up in the first place though if anyone is willing to give me some pointers. Thank you! ![]()
Here is the file: https://www.dropbox.com/s/ck8udxz1ysv7uda/Normals%20Issue%20Coffee%20Maker%20Join.zip?dl=0







