I was making a basic human rig as animation practice, and I managed to make a reasonably good looking walking animation (from my point of view at least). The problem is that every time the animation cycle finishes, there seems to be a slight delay before it loops again.
The animation itself consists of two steps, first with the left foot then with the right, before the character returns to its original pose. How can I make the animation seamless, without that annoying little pause between loops?
An animated .gif I made that shows the problem: