I’ve got a strange phenomenon when I’m trying to move rigged and animated model away from my bones. I’ve created armature and made an animation, everything works fine, but when I select my object in object mode and try to move it, the model distorts and moves strange, I really need to fix this, do anybody know how this phenomenon is called or know how to fix it? I would be grateful.
Have you parented your controlled mesh objects to the rig? (e.g. hand.left should be with a modifier AND be parented to the rig in object mode… hope this helps
PD:
you do this by selecting the meshes and then the rig in object mode and press Ctrl-P,
then the options panel that appear choose Object, and voila!!!
your meshes(or whatever object you control with the rig should move along with it, in object mode.
This is the right way to do it.