It’s a strange problem with a mesh character I am doing in blender.
The spot lamp pointing at the figure lights-up the wrong side.
In other words, the back of the figure (which should be in darkness) is lit-up, and the front part is in darkness.
Maybe I’ve missed something stupid, but I can’t find anything that could be causing the problem.
Ok…the weird block on the belly = if you switch off texture face under the material settings, it’s gone. Probably a ghost of something you tried earlier
Strange things happening with the shape keys; look at the whacky basis key. Plus if you remove all the keys and try Centre New, it adds another key back.
I wonder is this is some buggy side effect of modifying the mesh after adding shape keys. Did you happen to do this?
The reason I ask, is that during trying various things, some of the panel displays were showing through one another, which is something I noticed happens when opening older files in Blender 2.40 .
Anyways, to correct:
[>] Select your character
[>] Switch the Outliner Window to an IPO Curve Window, and then change the ‘IPO Type’ dropdown selector from ‘Object’ to ‘Shape’
[>] Select the bottom basis key (chararacter deforms badly) and delete it. (character should recover) Then select the “top / second” key and delete that key.
[>] Switch to scale with respect to object mode by pressing the comma key [ , ]
[>] Scale the character by a factor of -1
[>] Switch out of Perspective view mode by pressing [5] on your Number KeyPad
[>] Switch to side view NumPad [3] and rotate your character 180 degrees
[>] Press Ctrl_a (Apply Size and Rotation).
Well not really scaled inside-out, just the Y axis has been inverted.
You can see this by activating Draw Extra: ‘Axis’ in the Object Buttons Window [F7] and switching to ortho and wiremode view mode - the Y axis is pointing in the negative direction.
I think the mesh was a file of blender from maybe several years ago, it had to be a much earlier version.
I am new to blender and I have d/loaded 2.37 and then 2.4 which is what I used to modify this mesh. I have been trying several different things, trying to fathom out how blender works.
The display panels overlapping I noticed, and just thought it was a bug.
Your ‘step by step’ has worked and the mesh is now fixed, so thanks very much. (although it’s only experimental at the moment and not an important project)