Hello blender comunity, i am having a real strange shading problem with my model. I imported it from Maya to Blender in an fbx format and this strande shading apeared. i tried recalculating normals, adding and removing smooth, but i can’t seem to figure out the issue. also, when i subdivide, the shading error disappears , any ideas?
1st(model with smooth)
2nd(model without smooth)
3rd(model subdivided once)
A.
Please ALWAYS supply an example .blend file with any support question.
B.
I’d assume that the model was imported with a custom vertex normal map, which Blender can’t deal with correctly for some reason. Go to the Object tab and click Geometry Data > Clear Custom Split Normals Data.