I’m just working on setting up a new Zark model and control system for the next Zark game, but I’ve run into some problems with the engine. For no apparent reason, the game will suddenly drop down to about 3 frames per second, and as you can see from the profile, the physics calculation shoots up to almost 90%! Why is this happening? There’s nothing complicated here and there is practically no game world yet to speak of. This especially seems to happen when rounding the corner of the monolith. My only guess is the fact that I made the models very small (I was hoping that would make him fall faster.) Download the zipped .blend file below.
330 KB www.terragna.com/~plantperson/problem.zip (blend file)