Evening all, I’m having issues using the rigify add-on.
1 - When I add the armature, it only goes up to about the knee of the model and lays along the y-axis(as if it were face-down on the ground).
2 - After scaling up the base rig and positioning it(I believe the only bone I rolled was the thumb, aside from that it was all scaling and repositioning), the generated rig is again only about knee-height on my model(standing up this time, however). This causes numerous issues when I attach the rig to the model(head doesn’t move, duplicate hand and foot parts that do nothing, hand and finger bones not lined up properly, heels don’t move)
I’m using Blender 2.71, and I have the option turned on to auto-run python scripts. I’m adding the rig to the base mesh(maybe getting ahead of myself a bit, but I wanted to get a basic understanding of rigging), if that makes any difference.
Any ideas as to what might be causing these issues would be greatly appreciated. Thanks.