Strange ray transparency issue

I was recently working on my project and discovered one strange thing: objects with blurred reflections are not rendered correctly, if there is a ray transparent object in front of them. Has someone encountered the same problem? Is this a bug or a limitation? And the most important question: can this be fixed?


it’s limitation. Blender not support glossy rereflections im mirror or ray transparent object. To fix this, use noise map for glossy effect.
Sorry for bad English…

Alternatively, bake the glossy to the object.