I’ve just started using Blender yesterday, as a replacement for 3ds Max. I did the following as a practice scene, just to play around with the lighting and render settings and such. No matter what I do, I can’t seem to get rid of those squares that occur in the solid spaces of the image. Could anyone offer me a suggestion as to what it might be that’s causing this?
Here’s the blend. I added a .jpg extension so it would upload properly… you may have to remove it
The render took a little over an hour, so maybe it was my screensaver kicking in that interfered with it, or something? But you’re right, the squares look much smaller than the ones that usualy show up while it’s rendering.
Please do give it a try, and let me know how it works out. I think I most likely changed some setting that I shouldn’t have… I’m just not sure which one
–doesn’t look like the blend file will upload. how do people normally do it here?
Increasing the number of photons is not going to make a difference, but making radius smaller should work. Also, making a wall into a cube might work as well.
About photons, gat is right, once you have shot a decent amount of photons (100.000 photons, 3 bounces), the most importan settings are ‘Radius’ and ‘Mixcount’. Explained here some days ago: http://www.yafray.org/forum/viewtopic.php?t=1120