I have had a strange occurance when i run my game-ish runtimes. The wireframe model works great, but when i hit ZKEY and start the opengl model, all i see is white where there are objects and black where there isn’t. I would apreciate some help. Thanks!
the game engine (as far as I know) has three ways of rendering objects
wire [z]
solid [z] (shift+z?)
textured [alt+z]
shaded [cntrl+z] doesn’t as far as I know have a different effect in the game engine as the solid mode
solid mode dislpays the objects with the colors they are. Not vertex Colors, but object colors. (I don’t know how material colors affect this, I dobt they do). Most likely your object do not have object colors (maybe a whilte material)…
try alt+z
umm, for texturing, and stuff my comments will not be the most coherent, and you should probably look for a tutoial online
qucktip:
if you want your [cntrl+z](shaded mode) lighting to transfer to the game engine (though not be realtime), select your object (I assume it either has no vertexcolors, or they are black), and in the edit buttons press [make vertexcolors] (it is in the second column from the left, second to the bottom)
Well, that didn’t work. I also just noticed that only some of the faces on the objects are white. Looks like the unseen ones. Anyway, by the way you were talking, it sounded like you thought that it was white with shaded areas on it. No, it’s either all black (r 0, b 0, g 0) or all white (why bother). no semi blacks or whites.
game engine requires either UV textures or Vertex Colors, normal materials dont work.
go to
www.ingiebee.com
for tutorials 
maybe that’s not the problem,but give it a shot anyway,who knows…go to face select and select all faces,then go to the paint buttons and select the 2 side button.if that doesn’t work,then try the invert normqls button.maybe that(just maybe LOL)that will help.if not,then i don’t know what could be wrong. 
Hey, thanks. Sorry i was stupid.