I am currently working on a project and i am using normal mapping.
But when I use it, the shadows are wrong when the image is set on “non-color”. However, the shadows are right when it is set on “sRGB”.
I want to export the file to Unity, this is why I need the normal map to work.
The Bump node generates normals based off a height map that uses non-color data. Maybe that is what you are thinking. Is there something specific about Unity that would require you to use a bump node rather than a Normal Map node?
Hi, might help, but some other softwares that use directx have different ways of interpreting normals, so depending on where you got it (online or some settings when exporting in texturing softwares), you may need to invert the green channel of your normal map with a separate rgb node, an invert node and a combine rgb node. Hope this helps :).