I started using blender a couple of days ago, and I tried to make this low poly model. (Sorry, I can’t post more than one image)
My problem is, when i used the subsurface modifier, the model came out like this:
Is there something I did wrong during the modelling to end up having those rough spikes on the model? I tried smoothing the vertices but it does not solve the problem
Here is a copy of my project
Thank you in advance.