strange texture problem (blend included)

I have this odd problem that i can’t fix, thought maybe someone here can fix it or tell me what is going on. In the blend file the texture looks normal but if it is compiled or if you use the blend with blenderplayer you get the image below. The texture is not displaying properly. On the image the left side is the normal blend the right side is using blenderplayer which is not looking correct whcih looks the same as compiled program

Download the file ( it’s about 7 and half Mgs) try it with blenderplayer . i have asked this in Game engine but no one answered. maybe it is better asked here.

http://www.digitalart.x10hosting.com/Tex.blend

digiman

Attachments


With GLSL the problem is already visible in 3D view, so no surprise it ends up looking like that in the Blender player.

Texture ‘Goldskinnor’ seems to be causing it with the Normal influence.

And no wonder it’s over 7Mb with all those image textures. And normal maps as psd’s? Convert it to png or jpeg to make up- & downloading easier.