Editing a model for usage in a personal project of mine in Blender 2.8 Eevee. Everything is fine texture wise until I port it to FBX, and the textures all are completely uniform when I open it even though they’re already assigned and labeled in the previous. I consulted a few YouTube tutorials on the subject, such as using the path mode: copy attempt. But nothing has seemed to work. I even baked the texture and nothing changed, although I could have potentially done it wrong.
Am I missing something? Pic included.