Heya I am encountering a strange problem. Textures (mipmapping is off) are being “broken up into chunks” and I can see each “chunk” being drawn. It creates an effect as though a seamless texture isn’t perfectly seamless.
Here is a video:
You can see the effect at the bottom left of the ground (if the thing actually uploads in decent quality).
Is there a specific cause to this?
EDIT: I thought the problem might be non-power-of-two texture sizes, but the same thing happens with them.