Strange texture stretching issue

I was wondering if anyone could explain this to me, like I have this even flat plane but it stretches at random points along the surface. Here’s a picture of it with the UV unwrap (the plane shown with stretching is the middle surface on the UV);

What did I do? Divide by zero? :stuck_out_tongue: But anyways I just remembered, isn’t there a way to reduce this stuff? (I’ve tried ‘minimize stretch’)

So no clues? :confused:

Maybe you’re going over the edge of the 0-1 UV Space? It happens, two identical blocks next to each other will look like stretching.

Ahh silly me, thankyou very much Zwebbie :smiley: