Strange Valleys with Displacement Map

When I baked my displacement map, I saw some weird valleys, I’m a bit baffled because my sculpt doesn’t have those as you can see here:

My sculpt:

Mid Poly mesh with Displacement Map:

Anybody ran across this issue? :frowning:

Looks like artifacts from using 8bit displacement maps. Use either OpenEXR or 16bit TIFF for displacement maps.

You should bake your displacements to an image with 32 bit float, and save it in a format that accepts such a depth or at least 16bits (exr, png, etc).

Thanks everyone. I set it to 32 bit float and saved as EXR. Works well now. :smiley: