strange vertice behaviour

Hello, I’m very new to Blender, only got it last week and I love the software. I’m a traditional artist that just started to get her feet wet in 3D computer graphic creation. I have a problem that I’m not sure how to correct. When I want to adjust a shape of a mesh and I select vertices to pull (G hot key), sometimes the vertice will double ( i don’t know how else to explain it) and one will stay in original place while the other will continue being pulled creating an extra face I don’t want. After deselecting, and re selecting, sometimes by different methods, eventually vertice allows to be pulled as intended. It’s really annoying and sometimes it happens a lot. I don’t know if there is something I’m doing or is this a bug?

Thank you :slight_smile:

I forgot to add, I’m using Blender 2.56 beta

Remove any double vertices by selecting them all in edit mode (A) and use W / remove doubles.
Try selecting the ‘Limit selection to visible’ button on the 3d view header.


Thank you so much!! This will make everything so much easier. :slight_smile: