Hi, I’m pretty new to Blender and have been fooling around with some meshes to get a feel for the different tools available.
Sometimes I’ve got things looking decent, then add/remove a couple of seams and re-unwrap, then get a couple of stray vertices dragging a face across my UV map. I’ve attached a picture, you can see red slivers overlapping other faces. These vertices are not attached to any other faces, nor are they pinned. Sometimes the face in question is not attached to any other face at all, it just has 1-3 vertices on one side of the map and 1-3 somewhere entirely different.
I can make them go away if I go around and manually mark the edges as seams, which it seems they already are; or if I pin and unpin the stray vertex for each face.
Could someone tell me what’s going on and how to make it stop? Either how to make it stop happening in the first place or how to select all disproportionately long geometries and make them realise the proportions they should be?
I realise the UV map I have is too crowded to be practical, I’m still just learning the ropes, this isn’t for anything necessary.