Hi does anyone have a work around for using textures and strech bones, I have tried procedurall textures and they stretch as well, should I be looking at animated UVs ???
If you stretch your geometry, your UV texture will be stretched too. Nothing wrong, but you can make another setup to not have to stretch the mesh. I don’t see something else to do.
You can use other texture coordinate as input (position or object) but it will not follow your bones animation but “slide” instead. So that’s not a good solution.
Cheers for the feedback Vincent.