Street Racing - Very simple racing game WIP (updated)

I am working on a small car racing game, called Street Racer. You basicaly use a Chevy Blazer and race on a track (or tracks). I might include more cars, but for now, I’m sticking with a blazer.

Thanks to tb1alexc and eb264 to help set up the car physics and do the programing.

Below are screenshots.

Attachments





I might have more than one car if this is a sucess, but which do you think looks better? (left: low poly right: higher poly)

Attachments


Update: Here is a video. I also updated the map big time.
http://www.viddler.com/explore/JESUSFRK/videos/88/
Screenshots: http://www.snedekerdesignz.com/apps/photos/album.jsp?albumID=1808234

If it’s a racing game how come it’s fps?

Cause I don’t have the car set up or anything I don’t know how. I’ve done tutorials to no avail, so I imported a camera that moved lol.

Use the bullet vehicle template and use your car mesh.

Where is that?

That’s what google’s for

Or even better, search here in the forums for the muscle car, it’s an advanced version of the simple car template (it has better felling since the rear and front wheels where set up with different status), it also has manual gears.

Thanks. Is this what you were talking about?
http://blenderartists.org/forum/showthread.php?t=80000&highlight=muscle+car

edit: I can’t find and templates or anything.

This game is no longer called Strt Honda, but Street Racing. Below is the main car I am using, a Chevy Blazer. I didn’t make the model, and I edited the texture.

Attachments


Yeah, that muscle car.

You should do some radiosity and such on the level. Give it some depth. Maybe dynamic lighting on the cars themselves? Looks good though.

I tried important all those cameras, empties, and the box that gets replaces. I do anything else and Blender crashes.

Well I wasn’t saying to copy everything from it, only taking a look on the script and logic setup, try deleting the piece of code that refers to sound, witch in my case makes my pc go bluescreen. If it doesn’t work, try checking up the “Checkpointracer” game, it has the same setup ^^

I wasent going to import everything, just the stuff needed to use my own SUV. I like the checkpoint racer game but I don’t want to steal his work.

You should do some radiosity and such on the level. Give it some depth. Maybe dynamic lighting on the cars themselves? Looks good though.

How do I do that?

Also how so I make the windows on the building reflect?

Ill add physics and lighting for the car and send it back if you send me the blend.

Alright, cool. Do you want the building scene also? Thanks!

I like the checkpoint racer game but I don’t want to steal his work.

I mean the code for the car, for it’s physics, it’s also based on a muscle car template with is based on the original car template made by Erwin (a pruple car with blue wheels), but quite better.
Actually most cars around work using the car setup included in blender with is the one Erwin made (as I think it is, if I’m wrong sorry), the bigget difference are the properties given to the wheels, or in the case of the muscle car, the relationship between the front and back wheels that make it fell a little more better.
Oh well, this is only my opinion ^^

Alright, thanks. I don’t like the preformance in the mussle car one, it turns automatclly to the left when you drive, and it goes slow. I like the preformance of the one at tutorialsforblender3d.com better.