Fanart of Axel from Streets of Rage.
One of my favorite games when I was a kid.
I started using Blender 2.8
I’m loving it, I’m still having a little trouble adapting to the interface, since I’m used to using Maya.
But I’m doing my homework and studying how the Blender interface works, I don’t want to switch to an interface compatible with the industry, due to the tutorials that are mostly with standard Blender commands.
I did the modeling in ZBrush, and used Blender to paint the textures to make the materials make a small background, lights and render the scene.
The real-time view port is amazing.
I really liked the painting system, but I would love to have more options for Bruses and Alphas like on Substance Painter.
And it would be great if we could paint several textures in layers in the same material.
I also did a little animation of the character in an idle position
For that I used the Blender autorig system.
I also documented the entire process in a narrated video time lapse. The main focus of the video is my modeling process, which was done in ZBrush, but the technique can also be used in Blender Sculpt Mode
I already played a little with Sculpt Mode and found it really incredible, again I had a little difficulty adapting due to the custom with other commands.