I know I’ve done it before, but I can’t figure out how to again. I have a plane with a texture on it, and I need the plane to scale so it fits the image without deforming it. How would I go about doing this? Thank you in advance.
Basic way to place an image on to a plane is to load new image in UV editor. Then you UV unwrap a plane on to that image. If image is not square, you will need to resize the plane to match the aspect ratio of the image and unwrap again:
Quick and dirty way to do it is to use Add-ons called Import Image as Planes.
The import images as planes script is another way to achieve this as well. It has an option to size the plane to the image size. You need to activate it as an AddOn in User Preferences then it will appear in the import menu.
Ok, thank you. I could have sworn that there was a built in way of doing this…