I attempted to find the answer to my question though Google and several Blender resources, but can’t find what I’m looking for.
I have been hearing a lot of hype behind Blender and thought I would check it out. So far, I like it a lot. I am still learning and I am getting a bit frustrated with the stretch function.
Lets see if I can explain this well enough to be understood. With my current 3D platform (ac3d) I can resize in this fashion:
Lets say I have cylinder object that I extruded on one side. In a profile view, I select the vertices on one side and activate the resize method. ac3d puts a box around your selection and gives you eight handles to resize. If I grab the top Y handle and move it up, I can resize just the top half of the selected vertices. My result looks like a deformed funnel.
Now, with Blender, I activate the stretch method and it keeps the stretch even on both sides of the axis I resize. This is not the method I am looking for. I want to resize each end of the axis independently.
Now, I know I might not have explained this well, so I included some diagrams.
Stretch1.png: ac3d stretch handles
Stretch2.png: ac3d letting me stretch just one end of the axis.
Stretch3.png: result of attempting the same thing in blender.
How do I accomplish a similar effect as in ac3d?
Thank you for all your help!