Hi all,
Working on rigging door actuators for a car. The top and bottom are rigid parts, but the center section stretches as the door opens. I used 3 bones, top and bottom bone both track-to each other’s anchor points. Center bone is a child of the bottom bone and should stretch-to the top bone.
Door closed (rest position)
Door fully opened (max movement)
And a Blender 4.2 file showing the problem (just playback animation)
stretch_to.blend (1.4 MB)
Wondering why the bone isn’t stretching far enough…
Thanks for any help,
Randy
PS - what happened to the side by side image comparison? I thought it used to be an icon in the header ![]()


