i have this model I’m working on and im having a problem with the texture application.
the area circled in red in the image shows how the texture is stretching over this particular area. i have had this happen in the past and have always just gone and edited the uv to make the faces a little longer to correct for the stretched area. in this particular model, however, i cannot seem to get rid of the stretch. it doesnt seem to matter which way i arrange the faces in the uv editor, this one area always stretches out the same way. ( there are other areas in the model that are stretched also but this is the most apparent and the one I’m having the most trouble with) could anyone offer me any suggestions that might get me past this?
ive tried the minimize stretch function in the uv editor, ive made new uv maps, tried different projections, ive even tried rebuilding that particular portion of the model just in case.
so, like i said, ive had this issue before but have always been able to solve it but this time its as though its frozen in this uv layout or something.