# Stretching object animation

**URL:** <https://blenderartists.org/t/stretching-object-animation/562099>\
**Category:** Animation and Rigging\
**Created:** [January 11, 2013, 2:09pm UTC](https://blenderartists.org/t/stretching-object-animation/562099 "2013-01-11T14:09:19Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![MDubzem](https://blenderartists.org/user_avatar/blenderartists.org/mdubzem/32/23182_2.png) [@MDubzem](https://blenderartists.org/u/MDubzem)\
**Post date:** [January 11, 2013, 2:09pm UTC](https://blenderartists.org/t/stretching-object-animation/562099/1 "2013-01-11T14:09:19Z")

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I am wanting to make a speargun for a game me and my flatmate are making but I am not sure how to animate the rubber stretching and compressing during the fire and reload animations, does any one know how to do this?

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**Author:** ![Modron](https://blenderartists.org/user_avatar/blenderartists.org/modron/32/672_2.png) [@Modron](https://blenderartists.org/u/Modron)\
**Post date:** [January 12, 2013, 3:49pm UTC](https://blenderartists.org/t/stretching-object-animation/562099/2 "2013-01-12T15:49:53Z")

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so, it’s like a rubber band? that should be no problem, but how convincing does it have to be? the easiest way to accomplish it btw is with armatures. hooks would also work, but I can’t recall if they work in the game engine or not.
