StretchMesh for Maya is opensourced. Is it possible to port it to Blender?

I don’t really understand license requirements, but I think if it is open source then you can use it how you wish. Of cource noticing where did you get source from.

here you can get this ultrauseful tool for modeling and especially - animation:
http://code.google.com/p/stretchmesh/

and here you can watch how it works:

sorry for that :frowning:
I’he tried to find duplicate but failed.
Please, delete thread.