Please help, I can’t figure out following weird stuff:
I have my character following a path using stride path and it works a dream, but:
All bones that have contraints on them (locked track etc) move erratically when stride path is toggled “ON”. E.g. the eye brow lids don’t follow their parent (spine bone). When I select a bone in pose mode and then select one of the transorm handles, everything gets solved to the right state. But 1 frame later, same problem occurs. It looks like the stride bone feature overrules constraint solving. When I delete the constraints in pose mode, all is OK.
see blend file: http://download.yousendit.com/66954B71777E46AA
press ALT-A, look at the eyebrows and you know what I mean.