Stride path problem

Hi guys!

I’m following the tutorial on how to create a stride path in Tony Mullen’s “Introducing Character Animation with Blender”.

I’ve created a stride bone, animated it, and turned on “stride path” in the NLA editor. When I preview the animation, the stride bone slips backwards on the path for the first step, behaves as it should for the second step, and then makes the armature jump forward a couple of BUs before the walk cycle repeats.

Does anyone know what the problem might be?

You can find the .blend file here:
http://www.smebyfx.no/2_captain_animating.blend

You can find my .blend file here:
http://www.smebyfx.no/2_captain_animating.blend

Doesn’t anyone know what the problem might be? I would appreciate som help, I’m really stuck here…

Hello,

have you resolved this problem? I’m experiencing the same problem and I don’t know how to find a way.

Thanks,