Hi guys!
I’m following the tutorial on how to create a stride path in Tony Mullen’s “Introducing Character Animation with Blender”.
I’ve created a stride bone, animated it, and turned on “stride path” in the NLA editor. When I preview the animation, the stride bone slips backwards on the path for the first step, behaves as it should for the second step, and then makes the armature jump forward a couple of BUs before the walk cycle repeats.
Does anyone know what the problem might be?
You can find the .blend file here:
http://www.smebyfx.no/2_captain_animating.blend