I am in the planning stages of my dialogue system since most of my sound and inventory system are in place…I am wondering two things.
Are escape sequences in python the same as in C? e.g. "
or for quotes, newline and tab etc…I am almost sure they are…I just have not gotten into trying it.
Do text objects follow those rules as well, can I use a single text object for long dialogues? >= 256 char.
I can just center it based on len()/2 can’t I…I assume yes…ah…/n would interfere with that…I can still set it manually the text object is parented to the panel. I just need to count the characters before using the new line escape sequence…I thank you, but it should be easy to just set it up this way…I’m better off just counting the characters and insert /n at appropriate intervals.
I am trying to plan a branching system, much like the original neverwinter nights game…but with a few sound clips mixed in…nothing fancy just some one shot sounds at the beginning of conversations, or mood changes…we’ll see how it goes :). I need to create huge text files and test conditions along the way across multiple NPC’s, but I do not want a bunch of scripts running rampant so the player will be accessing and manipulating everything but the NPC’s will hold the files to be accessed…it is confusing until you start walking through the design document…which I have open as I am working on this…a lot of back and forth and testing.