I was compiling my favorite procedural shaders and prefabs into an asset pack, and these pictures are the results of my distraction from that project. In the top picture, the stripes have a custom procedural material designed for rocks, and the bottom one is a modified emerald material.
The model and shaders are all done in stock Blender 3.1 without add-ons. Compositing was done by Blender and the Windows image viewer (for light color correction and image compression).
The model and shaders:
As usual, I’m always interested in hearing your thoughts and happy to share ideas.